Currently, there is a severe lack of inspirational STEAM events targeted towards teenage girls that take into account our interests, how we engage, and who we relate to.
We are a team of two teenagers on a mission to create a new type of innovative event for teenage girls thinking about getting into STEAM, where they can make meaningful connections, learn new things, network with others, and truly be inspired with a more hands-on and unique approach.
This event is all about changing the stereotypes around STEAM and portraying STEAM in a more creative and innovative way.
We have an amazing line-up of diverse kiwi women from the tech industry to share their inspirational stories of what they do and what drives them. Including women working in some of New Zealand's big tech companies that are innovating the world of technology, games studios with international award-winning games and entrepreneurs.
Our series of lightning talks will be followed by hands-on workshops that teach you fun practical skills within technology and increase your confidence in being a tech girl.
Lunch and drinks will be provided (along with plenty of chocolate!!!!!!!).
Get ready for a fun morning of meeting new people, hearing inspirational stories, and learning more about tech.
This event is open to year 9-13 high school girls, can't wait to see you there!
You should be present for the whole duration of this event.
Maru’s passion for creative design led her to establish her company Metia Interactive in 2003, where she is the founder and producer.
She was awarded Member of the New Zealand Order of Merit on 20 October 2016 for services to gaming and mental health.
Under Maru’s leadership Metia developed SPARX, an educational tool to help young people combat depression. SPARX has won several awards including the 2011 United Nations World Summit Awards in the e-Health and Environment category.
In May 2017 she was recently awarded the MCV Pacific Women in Games Award for Innovator of the year presented by Microsoft Xbox.
Maru was recently presented with the Māori Entrepreneurial Leader Award 2018 from the University of Auckland Business Leaders Awards and named as Forbes Top 50 Women in Technology in December.
She is also a director on the board of Maori Television.
Emily is involved in a range of things from blowing up circuits to riding horses to rockets. She's an Electrical Engineer according to an expensive piece of paper but has found herself working in the realms of software and data science. Currently, she is loving the mix of farming life, cows and data in her role as Data Engineer at Halter. Passionate about electric vehicles (especially Teslas); she one day hopes to have an all-electric, self-driving car that can pull the horse float.
Mikayla is a first year engineering student at the University of Auckland.
In her spare time she loves building robots (not the evil kind) and making inventions to solve problems. She won the overall female award in both the 2016 and 2018 ASB brightsparks for her inventions.
She also enjoys combining her engineering and entrepreneurial skills to create innovative products to solve the problems of her customers, and has competed in the Young Enterprise scheme.
Mikayla aspires to be a role model for younger girls getting into STEAM and is passionate about teaching the younger generations about how interesting STEAM can be and overcoming the stereotypes. She is the youth representative for OMGTech! and runs their robotics and coding workshops.
Amelia is a year 10 student at Diocesan School for Girls.
Amelia enjoys any subject to do with STEAM and also loves to sing. She is currently an ambassador for Code Club Aotearoa and is a kid tuber for WhatNow. She has spoken at a couple events, her most exciting one at parliament talking about why every child should have the opportunity to learn to code and why more girls need to be encouraged to get into STEAM.
A few things that Amelia believes in is that all children should have an opportunity to learn to code just like how they learn to count and read at school and that we should encourage more girls to get into STEAM. It is now time for us to break down all the stereotypes we know like boys being better at math and engineering, and that girls are better at art.
Dr Michelle Dickinson MNZM is an engineer and founder of Nanogirl Labs who has spent two decades working in the technology industry. Her organisation focuses on helping to increase access to science and technology education, especially for those groups not well represented within the industry. Author of two bestseller books, Michelle is on a mission to help others see how their unique experience combined with science and technology can help them to become the next generation of innovators for the future.
For any booking related questions or issues, please call iTICKET on 0508 iTICKET