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Kauricone Launches System Programmer: A new Natural Language Program

Kauricone demonstates and expains how its System Programmer can rapidly improve software application development time.

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Date and time:

22 May, 12:00 PM - 1:00 PM

22 May, 5:30 PM - 6:30 PM

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IN PERSON

Location:

Tāmaki Makaurau Auckland

GridAKL / John Lysaght, 101 Pakenham St W, Auckland, 1010

Free $Free

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Kauricone Launches System Programmer: A new Natural Language Program

This is your opportunity to learn about the Kauricone System Programmer, a revolutionary new Computer Programming Language, designed to speed up the design, development, debugging, and deployment time for application programming development.

In this session you will see how quickly you can learn to program using System Programmer.

System Programmer is fast to learn because it uses simple English syntax.

This session is for Business Executives, Business Owners, Business Analysts, IT Professionals, and Educators, who want to seek new productiive ways to develop computer programs.

System Programmer

A Fast Computer Programming Language

Fastest to Design

Fastest to Develop

Fastest to Debug

Fastest to Deploy

Programming is all about Collecting Data, Processing Data, Providing Data

Kauricone have meticulously unravelled programming techniques to make it simple, logical, and productive to program computers

At Kauricone we are striving for efficiencly in everything we do - System Programmer is the result of our focus

To program using System Programmer, you only need to know one Language - English

Click on the link below, which shows the structure and code of a working System Programmer, program

The program displays the output on the screen at the specified locations, using the Styles defined in the Style section

intelligible syntax

We use named and RGB colours (16 million)

We use Percentages for positioning data on the screen

We use Precentages for Font Sizes

great styling options for

Windows

Labels

Image Buttons

Text Buttons

Input Data Items

Radio Buttons

Table Headers

Table Rows

Horitonal and Vertical Lines

manage your data

Collect Input Data from your Screen

Read, Write, or Update Datasets

Open and Close Datasets

Manage multiple Datasets

define your temporary Data Items in Scratchpad

The Name

The Length

The Type

The Value

clear logic and precise syntax

Button Release

Button Press

If Statements

Loops

Create Data Records

Create Data Items

Copy Data Items

Clear Data Items

Load more Programs

Send Data Items from Program to Program

how an input program works

Design your screen Layout

Apply a style to your Windows, Labels, Input Data Items, Image Buttons, Text Buttons, Radio Buttons, Table Headings, and Table Rows

Define your Datasets, Data Records, and Data Items

Create the Logic

Compile the Program

Copy Input Data Items from the Screen to Scratchpad

Instruct the Program what to do with the Data

requirements

Kauricone - Application Server, Cluster Server, or Tiny/ML Server

Kauricone - System Programmer Download

Kauricone - System Programmer Registration Code

Working Internet Connection

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