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Computer gaming and eSports

Computer gaming and eSports

This event does not require registration.

Date and time:

23 May, 6:00 PM - 7:30 PM

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Tāmaki Makaurau Auckland

General Library, University of Auckland, Basement, 109-B15, 5 Alfred Street, Auckland CBD, Auckland 1010

Lib B15 Lecture Theatre


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Computer gaming and eSports

Our gaming sector industry is a strong contributor to New Zealand’s Gross Domestic Product (GDP) , having generated more than $400 million in revenue in the fiscal year 2022. The demand for designers and developers in this industry is growing, with professionals in the area being highly sought after for their multifaceted skill set, encompassing creativity, technical acumen, complex problem-solving abilities, effective communication skills, and a passion for video games.

eSports competitions involve professional gamers engaging collectively in gameplay, captivating audiences as spectators. eSports attained official recognition as a sport in New Zealand in 2020 and has emerged as a significant facet of the gaming industry.

This lecture series is designed to address key aspects within the gaming landscape, encompassing game design and development, the intricacies of eSport game design, and pathways to becoming a proficient eSports player.

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