How Unitec's Supported Learning Department is using Technological Game-Based Learning to boost student engagement in Disabled LearnersRegister on Eventbrite
Wed 18 May 3:00 PM - 4:00 PM
Explore how you could boost student engagement and student success using game-based learning. Using applications like Class Craft, Kahoot, SIMS, and other applications could help your learners get involved and take ownership of their own learning. The workshop will cover the Basics of Game-based learning and provide you with many go-to resources and access points to successfully integrate Technological Game-Based Learning in the classroom or at home—an excellent workshop for Tertiary, secondary, and primary school educators and whanau.
Gamification and game-based learning are being used across various sectors, from Education to Banking and HR, to boost customer engagement, increase employee output, and make work or study fun and engaging. This succinct workshop will give you a great starting point and access to some really amazing Go-to resources to explore Game-based learning and its applications in your setting.
Lecturer, Supported Learning
Utkarsh Sanjanwala is a Lecturer at Unitec's Mt. Albert campus, teaching the New Zealand Certificate in Skills for Living and Working. This two-year program is for school leavers and adults with learning disabilities (including those with intellectual disabilities).
The program supports students in work-based learning experiences to apply appropriate attitudes and behaviours needed to be productive in the workplace and explores strategies required to resolve issues within the rules of the work placement.